Kategorie |
Patches |
Datum |
25.05.2006 |
Downloads |
5675 |
Version |
1.10 |
Größe |
28 MB |
Infos |
Please be aware that this patch will overwrite your key bindings. (überschreibt angepasste Tastatur-Einstellungen - müsste nach der Installation des Patches also noch mal angepasst werden). To avoid any issues with this you MUST do this and remap your keys through the game interface.
Fixes
- Numerous HUD fixes to prevent issues with cameras, inventory screens and resupply.
- Animation and lighting fixes for various objects.
- Fixed general synchronization problems in Cooperative and Domination modes.
- Destructible objects are correctly reset when restarting rounds in multiplayer.
- Issues causing user disconnects in multiplayer have been found and fixed.
- You can no longer remain invisible and kill players using grenades.
- Fixed crash that could occur after restarting rounds on Avenues map.
- Player can no longer spawn dead or remain living when the round restarts.
- Zone glitches on two multiplayer maps corrected.
- Game no longer crashes while attempting to open inventory out of Dom zone.
- Helicopters will no longer fall down in certain situations.
- Cooperative objective waypoints correctly appear after spawning into an AI ghost.
- Domination statistics have been adjusted.
- GRAW will no longer run as process priority "High", resolving keyboard problems.
Interface updates
- Coop players can now see status of others in inventory.
- Gray means loading, yellow is not ready, green means good to go.
- You no longer have to press "Enter" to confirm input in the multiplayer interface.
- This should fix certain issues users were having with Gamespy login.
- In game chat can now be toggled to be visible or not.
- Default key for this is "u". You will still receive chat messages when this is hidden.
- Key bindings added for CrossCom actions.
- It is now possible to reassign the CrossCom previous and next buttons through the game interface. This change will resolve the issue for users with no mouse wheel.
AGEIA updates
- Landscape meshes for levels tuned and updated for better AGEIA performance.
- Performance increase on bullet hit particles.
- Some stalls have been removed.
- A bug that caused zero vertices in baked fluid meshes has been fixed.
- A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.
- A faster rendering mode has been added for debris particles.
- PhysX effects modified to use the faster rendering mode.
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